Projects
★ Click images for more info ★

Capsule Force (PS4 / PC / Mac / Linux)

capsuleforce.com

Responsibilities: Project Lead, All Design, Code, Art (sans character art)

  • Developed game engine in C# using XNA framework on PC, MonoGame on PS4, and FNA on Mac / Linux
  • Built and designed entire multiplayer competitive game
  • Developed a modular engine in C# including components, state machines, sprite management, particle systems, pack file systems, collisions systems, and pooled object management
  • Worked with external publisher on bug fixing, scheduling, promotion, and release
Trailer:

Cosmic DJ (iOS / PC / Mac )

Unity

Responsibilities: Code, Art, Design

  • Worked on a 3 person team designing, coding, and making art for a 3D music game
  • Created multiple systems including a camera system, trigger system and a music response system that allowed for easy manipulation of game object reactions to musical changes
  • Created the majority of the levels and scenes
  • Created a large portion of UI and in-game art
Trailer:

Glitchamaphone (iOS)

Unity

Responsibilities: Code, Design

  • Worked closely with an external studio to design and code a music application
  • Developed player flow, interface layout, and interface feedback
  • Implemented 2D art assets using various 2D toolsets in Unity

Stars Wars: The Force Unleashed II (Wii)

Responsibilities: Design, Gameplay Scripting

  • Designed and implemented multiple major multi-stage boss encounters
  • Worked in C-influenced scripting language to develop and maintain levels

Batman: Arkham Origins Blackgate (Vita / 3DS)

Responsibilities: Audio Scripting and Implementation

  • Worked closely with audio, code, and design teams to implement audio into levels within memory constraints
  • Implemented audio through games engine's trigger and event systems
  • Worked with Wwise to setup audio effects and export soundbanks for use with game engine

Thor: God of Thunder (Wii / 3DS)

Responsibilities: Design, Gameplay Scripting

  • Created and maintained multiple levels
  • Created multi-stage Ymir boss battle

Big Buck Hunter Pro (iOS)

Responsibilities: Design

  • Designed, created, maintained levels
  • Worked in Blender to layout creature paths

G.I.Joe: The Rise of Cobra (PSP)

Responsibilities: Design, Gameplay Scripting

  • Worked with an out-of-state team to keep project in sync with Console SKUs
  • Edited and scripted UI to work with PSP
  • Managed game objects, level geometry and enemy counts to improve performance
  • Worked with artists and engineers to redesign levels to fit in memory

Rocketron: The Traveling Planet (iOS / Android)

Unity

Responsibilities: Project Lead, All Design, Code, Art

  • Designed, programmed, and created art for entire game
  • Created simple, fast-pased, and challenging single-tap mobile game
  • Created variety of levels with various unique challenges

Charm Girls Club: My Fashion Show (DS)

Responsibilities: Design, Gameplay Scripting

  • Designed, balanced, and polished minigames
  • Designed and maintained various menus and UI elements

Charm Girls Club: My Fashion Mall (DS)

Responsibilities: Design, Gameplay Scripting

  • Designed, balanced, and polished minigames
  • Designed and maintained various menus and UI elements

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